Dar-Pan is from the “Dar” royal family and is the only child of the powerful Feytin king. Dar-Pan’s father exposed him to his wisdom leading him to want nothing more than to lead his people as their next king. Excelling in his early studies, he passed his rite of passage with relative ease.
After spending his year in the Great Fathom, and upon returning home,
Dar-Pan (who was the only survivor of his group of candidates) was horrified to learn that Neprikaas had been decimated and every last citizen murdered, leaving him as the sole survivor of his race. After investigating, Dar-Pan learned that his people were destroyed by an army of demons led by five demon generals, “The Pit Lords” from a far away deep hole called “The Black Pit”.
Upon learning this information, Dar-Pan made a blood oath vow to seek vengeance for his people by hunting down the Pit Lords and destroy them and their cursed home of the Black Pit. For the next decade, Dar-Pan trained and honed his skills to perfection, fueled by his desire for revenge.
After ten years of training, Dar-Pan finally felt ready to visit the surface world, seek out the Pit Lords, and destroy them. Adorning himself in his father’s ceremonial armor and a helmet made from his mother’s crown, Dar-Pan grabbed his Shaak-Ran swords and set forth on a quest to find the Black Pit and destroy the Pit Lords.
Role: Leader/Warrior/ Spell Caster
Weight: 225 lbs
The Feytin race has skin tones that come in a variety of shades of blue and usually have white hair. Highly talented swimmers, Feytin are born with gills behind their ears which allow them to stay underwater for long periods of time. Due to being accustomed to the immense pressure of being underwater, they are blessed with high physical endurance.
Dar-Pan is not someone you could describe as “up” or even “cheery”. Focused solely on vengeance, he is serious in his demeanor. Determined, Dar-Pan is single-minded in his quest for revenge, nothing can deter him from his mission to kill the Pit Lords.
Loyal, noble, and honest to a fault, he tries to live his life by the lessons imparted on him by his late parents. He tries to be compassionate as he was taught but struggles with that due to his anger regarding the destruction of his people. An introverted loner, Dar-Pan finds it hard to open up to others.
Supreme fighters, the Feytin are ruled over by a monarchy. The entire race lives in a domed city-state underwater called Neprikaas, located at the bottom of a great body of water called Ban-kross Lake, which leads out to the Arstic Ocean.
The fighting style developed and practiced by the Feytins is called Pan-Kar and they begin their training in the art at a very young age. Thanks to their unique training method of practicing while submerged in water, the Feytins are used to moving with resistance which gives them enhanced abilities and speed when on the surface.
Most members of the Feytin race grow up to become warriors regardless of gender. From a young age, it is instilled into them to love their city and race, to serve selflessly, to help others, and protect their home from their warring neighbors, the city-states of Galoforg and Sketteel.
Feytin children begin learning Pan-Kar at the age of five. Training lasts all the way up until they are 20 at which point they undergo a rite of passage. In the first stage of the ceremony, the candidate receives their first set of Shaak-Raan swords, the traditional weapon of the race. These blades are able to connect at their hilts forming a sort of “sword staff”. Each set of swords are unique in their design. Upon receiving the swords, the candidate is given an hour to get familiar with them before they are taken away and the next stage of the ceremony begins.
In the second part of the ceremony, the candidate is permanently blinded through a series of non-painful methods. This is done to enhance their other senses and improve themselves as fighters.
After being blinded, the candidate enters a room filled with various weapons including all the sets of Shaak-Raan swords that were handed out to the other potential candidates. The candidate must then use their finely attuned senses to pick out their personal set of swords from the many in the room. If they choose incorrectly, the rite of passage ends in failure and the candidate is shamed, and can never become an official warrior. If they do manage to choose the right set of swords, however, they get to move onto the third stage of the ceremony.
In the final stage of the ceremony, candidates take their swords and swim out deep into the Arstic Ocean (referred to as “The Great Fathom”) where they must survive for an entire year in their blinded state. After a year, the candidate can return home and is treated as a hero and official warrior of Neprikaas. In recognition of this feat, those who return successfully are given purple ceremonial blindfolds which are worn at all times to signify their status as elite warriors.
The Feytin developed and practice a form of fighting called “Pan-Kar”. In addition to their extraordinary skills with swords, Feytins are able to punch, kick, and grapple with bone breaking arm and leg locks.
Due to their submersion training, Feytins have enhanced stamina and abilities on the surface. In addition, their blindness only serves to enhance their other senses.
Dar-Pan wields his double Shaak-Raan swords which are the traditional weapons of the Feytin race. The swords can connect at the hilt in order to become a “sword staff” which is useful for fighting large or multiple enemies.
Dar-Pan already has a Water Wisp in his possession, making him a Hydromancer Spell Caster.